Anti-piracy measures and hardware variation dominates PC development
Bethesda vice-president of marketing Pete Hines has told Joystiq that developing for the PC is a “headache”.
He said, “From a technical standpoint, yes, the PC is a headache. It just is – a million different possibilities of hardware, drivers, etc. As you saw with Rage, all it takes is some bad video card drivers and years of hard work comes off as ‘buggy’ when in fact it’s a really solid, stable game.”
However, Hines said Bethesda’s experience with developing their time-consuming RPGs have given them a leg up over the competition in an era where games are making their single-player campaigns shorter.
This experience, claimed Hines, means the developer knows how to make a product that satisfies the player, no matter what platform they are using. “Good game are good games so the core experience is the same on all platforms, and we try to do some things with the UI for PC folks to have the best experience possible.”
Piracy remains a dominating problem for any developers, Hines added. “Unless you decide not to make your games available for PC, it’s a problem and you have to deal with it. So we do the best we can to protect it without resorting to Draconian measures, and we continue to enthusiastically support our PC fans with things like the Creation Kit.”
Bethesda’s latest title, The Elder Scrolls V: Skyrim, is on release.