Authenticity is important to the style of the game, says lead artist
InnoGames has released additional information on the art design of its upcoming browser strategy game Forge of Empires.
Lead artist Tobias Dunz explained, “We aimed at creating a world that feels authentic to players, which doesn’t mean to force oneself to remain historically accurate all the time, but rather to keep in mind that this world and the buildings within could really have existed.”
The game’s visuals stray from heavy exaggerations, using a muted visual palette intended to make visually pleasing though not overly repetitive. Dunz added, ”We did not want a style that seems sterile or plain. Thus, we toyed around a lot with the geometry and shapes of the games’ various ages.”
The primary tools used to create the visuals of Forge of Empires were 3D Studio Max, Maya and Cinema 4D.
Forge of Empires is a browser-based strategy game from InnoGames, currently in closed beta, intended for release in Spring 2012.