Play tests flagged the encounters as a problem, concedes Lapikas
Deus Ex: Human Revolution gameplay director Francois Lapikas has apologized for the low quality of the boss battles within the game.
Deus Ex: HR producer David Anfossi had already admitted that Eidos Montreal dropped the ball on the encounters, but Game Informer revealed from a talk at GDC yesterday, entitled Reimagining a Classic, that Lapikas and his team knew that the fights would be an issue, but failed to anticipate the severity of the complaints.
Lapikas addressed the issues, citing that while the bulk of the game used intricate direction sheets during design, the boss battles did not. “We saw them as a thing to break up the pacing more than a way to test the player’s skill,” he said, adding that the studio felt that players would not have much trouble assuming they could use the weapons and ammo contained in the environments.
“Play tests did flag the boss fights as a problem, but they didn’t flag the severity of it,” he elaborated.
Lapikas ended his talk on the matter by issuing an apology. “[The boss fights] were a big part of the game, and we should have put more effort into them. I’m truly sorry about that. Next time we’re gonna think about it more.”