Expect to hear more about multiplayer at E3, says producer
Maxis has come out in defense of the company’s use of always-on DRM in SimCity, which will require players to be connected to the internet, after revealing the feature last month.
In an interview with Eurogamer, Maxis producer Jason Harber said that while players won’t be able to play the game offline, once they see the multiplayer features they are adding, they will be convinced it is worth having.
“From the ground up it’s been a multiplayer game,” he said. “I’m not surprised we’re getting some reaction like this. But I think once people see it in action – and at E3 we’re really looking forward to showing people multiplayer and how it works – hopefully that will show them why it’s such a great feature and it’s totally worth having.
“The benefit you’re going to get out of being able to play online is going to help convince you of why it’s worth it.”
Harber denied that the use of always-on DRM is to combat piracy and says it is a design choice to make the city feel less like being in a “bubble” and more like being in a real city.
“That’s really the message we need to get out there and people need to understand,” he said. “There are a lot of assumptions that people make and that’s just how the internet is. It’s a design choice on how to make the game feel more like a real city, right? And real cities don’t exist in bubbles that nobody else has any influence in. City actions affect other cities, and other cities affect them.
“I live in the San Francisco Bay area. There are lots of little cities in there and they all interact with each other and all influence each other. Being able to recreate that momentum and feeling in SimCity is really important to the game.”
The comments come shortly after our resident Blizzard fanboy Sean Knight outlined the problems he has with the use of always-on DRM in Diablo 3.
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