Legendary dev says Vita’s launch titles do not get best from console
Shigeru Miyamoto, the legendary developer synonymous with Nintendo, is looking to see more Vita games complementing the system’s specs.
Despite being a competitor of Sony and in the middle of a 3DS promotion tour, Miyamoto stopped to praise the quality of the system’s tech but says he fails to see how the console can come together properly.
In an interview with Edge, Miyamoto, said “It’s obviously a very hi-spec machine, and you can do lots of things with it. But I don’t really see the combination of software and hardware that really makes a very strong product.”
To date, the Vita has around 34 titles for retail and digital download, each with varying degrees of technical prowess. Some of the titles with the highest graphical specs are so far Uncharted: Golden Abyss and the port of Mortal Kombat.
However, as history tells us, titles at launch aren’t always the strongest. With the Vita being out since December 17 in Japan and February 15 in North America, the console is still in an early stage.
The 3DS had its problems a the start as well, which Miyamoto readily concedes.
He said, “When we launched the 3DS hardware we didn’t have Super Mario 3D Land, we didn’t have Mario Kart 7, we didn’t have Kid Icarus: Uprising. We were striving to have all of these ready for the launch, but we weren’t able to deliver them at that time.”
Perhaps the 3DS launch is a lesson worth looking into for Sony. Despite having impressive hardware, people might not be interested if there are not games that use it.
Miyamoto added, “We were kind of hoping that people would, nevertheless, buy into the product, find 3DS hardware promising, but looking back we have to say we realize the key software was missing when we launched the hardware.”