Mojang’s indie hit smashes day-one sales records for XBLA
Breaking both sales records and inadvertently upsetting other XBLA developers, Minecraft sold more than 400,000 copies in its first day of release, beating out Trials: Evolution for the highest selling first day on the XBLA marketplace.
“Well then. Saw the official sales numbers for the first 24 hours of Minecraft Xbox 360, and it’s very, very good. Profitable in an hour,” Notch (aka Marcus Persson) tweeted earlier today.
Receiving word on sales numbers so quickly seemed odd to someone over at Polytron, the developer of Fez, and they spoke out about possible preferential treatment by Microsoft.
The Polytron Twitter account responded with a post about standard XBLA notification procedure being “you find out how much you sold when you get your first check 3-4 months later.”
They quickly added ,“You’re also getting free updates, which is something every other developer on the platform is told is simply not an option. “
As it turns out, Notch received the sales numbers from someone who calculated the number using the game’s leaderboards, as Polytron later apologized for on their twitter account saying “Minecraft did not get preferential treatment regarding sales stats, just the free updates!”
Though they are correct with their final statement, official Microsoft policy prevents XBLA games from receiving free updates.
With the information given, it seems to indicate that Notch, millionaire indie game developer and popular public image, is getting special treatment when trying to get around some of the platform’s highly restrictive policies.
As it stands, popular and powerful developers have certain ways of bending rules and getting stuff done, which is more often that not for the good of the final product.
Readers, do you think that certain developers should be allowed to bend the rules for the greater good in their final product, or should Microsoft hold to its previously set standards with no exceptions?