Doom creator says he is more interested in gameplay-changing experiences
id Software’s lead programmer John Carmack has said he is “not all that excited” for next-gen hardware, but in fact is focused on pushing Virtual Reality headsets instead, according to an interview on GamesIndustry International.
Carmack felt that, while prettier graphics were nice, they weren’t going to fundamentally change gameplay experience, whereas the VR headset he was showing at E3 might.
Carmack said, “I was building these things myself but then I came across another guy with a huge personal collection of head mount displays and he’s been working on these in his workshop. I added my sensors and software and stuff on there.
“When we decided to re-issue Doom 3, the thought was ‘how do you interest people in an eight-year old title?’ The idea was that we had serious stuff, Microsoft and Sony are pushing the 3D TV stuff, but I’m still not a huge backer of that. It’s kind of neat, but it’s a toss-up if you want to play it, especially on a console where you have to deal with frame-rate.”
Carmack also pointed out that having the best graphics or processing power is not the key to victory and even went on to point out how Nintendo out sold the 360 and PS3 with a tenth of the processing power all because of the Wii’s unique motion controls. Speaking about Microsoft’s Kinect, Carmack said, “They screwed up the latency on all of it… I still think it is unfortunate; they did some very good software work in that, but it should have gone into something like this though.”
The Doom creator is adamant that technology is not holding back game designers, which is why he doesn’t view the next graphical leap as being too important.
He said, “It will be what we already have, but a lot better. You will be able to redesign with a focus on D11, but it will not really change anyone’s world. It will look a lot better, it will move towards the movie rendering experience and that is better and better, but it’s not like the first time you’ve ever played an FPS. It won’t be like putting yourself in the virtual world. All the little things you can do on that, such as playing an audio cue over here, and turning your attention to that. That will be more of the discontinuous step like we’ve had with first going to 3D or first using a mouse,”
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