Undead on arrival
There are people on the internet who have the most ridiculous expectations when it comes to video games. On Reset Transmission Episode 65 I had a brief bout of rage with a side of exasperation in regards to fans of a certain episodic zombie game.
You might have heard that when Telltale Games’s The Walking Dead: Episode Four – Around Every Corner came out, some people experienced a bug where their saves from the preceding episodes were not being recognized. Now this is especially problematic in a game that has a heavy emphasis on choices and requires those saves to determine certain story strands.
Considering my poor luck when it comes to any form of technology, I was almost certain I would be one of the unfortunates to experience this annoying bug. I had even mentally prepared myself for it by recalling that I had heard people complaining on twitter about bugs in the previous episodes; bugs that had been addressed and then fixed.
So here’s the thing. I understand the frustration a person would experience if they encountered such a bug. Technology can be infuriating. But I noticed that some of these people who were publically raging on social media sites, such as Twitter and Facebook, just happen to be the same people who were complaining that the episodes weren’t being released fast enough.
In what universe is that fair? Definitely not ours. I had frequently seen people complaining about Telltale’s release schedule not being completely solid for the Walking Dead series. People were especially verbal in my Twitter feed. “They said there would be a new episode every month and there still isn’t a date for this month! blah blah blah”. They demand the impossible. They want their games to be perfect and they want them fast. I’d say these people suffer from a thing called entitlement.
I would’ve thought that fans of these games would want the developer to take their time to allow the level of quality that people expect. And not just these games, but any video game or product that is up and coming. Perhaps I suffer from a thing called rationality. Lucky for me, I’m not the only one. While expressing my frustrations regarding the idiocy of the internet to fellow podcaster, Nate Hales, he reminded me of this amazingly simple thing called the project management triangle.
If you apply this basic concept to the Walking Dead games you can see that if you want them to be good and fast, they can’t be cheap. The complete package of five episodes is $24.99 on steam which isn’t too bad considering everyone has been raving about how amazing the series actually is in terms of story and gameplay. If you want the game to be cheap and fast, demanding that the developer rushes the game out before they’ve had time to go over it with a fine-toothed comb, then it isn’t going to be flawless. Finally, if you want the game to be good and cheap, then gamers need to make like a jedi and be patient.
So my message to you, if you are indeed one of the folks that I speak of, is to get over your need for instant gratification. Instead of bitching that the status of The Walking Dead: Episode Five – No Time Left is still “coming soon in November”, why don’t you go play one of the other 50 games you have sitting incomplete in your backlog?