Batteries not included
The future looks bleak. Humanity is all but irrelevant, and the only remnants of humanity’s reign are the remaining self-sufficient robots. Such is the premise for Primordia.
A point-and-click adventure game set in a dystopian future, Primordia is the post-apocalypse story of two robots struggling to survive in a world without humans.
The pair of robots, Horatio and Crispen, must repair the damage done to their ship in order to survive. If the power core fails, the two will not be able to charge their batteries. Horatio is the bare-bones survivor focused on completing the task at hand, while Crispen provides the comic relief.
The post-apocalyptic world radiates in a retro, pixellated style. Broken ship parts, run down structures, and scrap metal populate the otherwise empty dessert.
The demo starts with Crispen waking up Horatio during a power failure. The two have only a matter of hours to repair the power supply on their ship before their batteries run out of charge. This sense of urgency, however, does not actually translate to game mechanics as the player still has as much time as they need to explore the environment and click on every object in sight.
As far as traditional point-and-click adventure games go, Primordia follows the formula to a tee.
Puzzles are solved, as with most adventure games, by pixel hunting. Almost every object in the game has a line of dialogue associated with it. If it’s a useful object Horatio will add it to his inventory, if not Crispen chimes in with a clever remark.
The player uses collected objects to interact with the environment and solve puzzles; some of which require the player to combine inventory objects together. The challenge comes from finding the correct combination of items to solve each particular situation.
Each puzzle works toward the ultimate goal of fixing Horatio’s ship, and all the puzzles I played involved finding components to repair different parts of this ship. And they all followed the above pattern.
It’s rather run-of-the-mill for an adventure game, but the basic mechanics of Primordia work well enough to get the job done.
Primordia distinguishes itself through a unique art-style. The run-down world provides an interesting backdrop for the main characters. Rust-covered metal populates the landscape as far as the eye can see. Primordia communicates the feeling of loneliness quite effectively.
These bleak conditions are highlighted by the naive musings of Crispen, who often lusts over the mystical land known as Metropool. To Crispen, Metropool is the beacon of hope for the pair of run-down robots, but Horatio has been around long enough to know fact from myth.
Produced by Wadjet Eye Games and Wormwood Studios, Primordia will be available December 5 on the PC for $9.99.
Preview copy supplied