Ex-Lionhead boss hopeful for new Kickstarter campaign
Peter Molyneux has stated that Curiosity’s launch was a disaster, according to an interview with Rock, Paper Shotgun.
Speaking about the problems with Curiosity’s launch on iOS, Molyneux said, “It was a disaster. The last two weeks have been the worst and the best two weeks of my life. Here, we launched Curiosity and we thought it would be a slow-burning thing.”
Within hours of its launch Curiosity had tens of thousands of users. Developer 22 Cans had underestimated the amount of users Curiosity would immediately attract so the team hastily released a fix for the title, but ended up making it worse.
“We were tired and we made a mistake. The mistake, which was very hard to unravel, was that people started losing their gold coins. We have now, in Apple cert, a fix for that. If people put the update on – it should be out in a couple of days – then they won’t lose coins anymore. The service of Curiosity is much more robust.”
As a result of Curiosity’s launch problems, Molyneux was forced to delay the launch of his new Kickstarter, Project GODUS. The former Lionhead boss stated that he thought it was strange that there haven’t been that many games that made the player feel like a god.
“It’s amazing that there aren’t more experiences where you can feel like you and I, as gods in GODUS, can battle against two of our friends or three of our friends or four of our friends. That living world, with mechanics really crafted around touch and mouse, and this delightful map mechanic, a very relaxing mechanic, which is kind of what we’ve been trying out in Curiosity.”
Elements from Curiosity would make their way into GODUS, but instead of altering a “stupid cube”, players would alter and scuplt a landscape in a living breathing world. GODUS will make them feel like a god, as previous games in the genre have as well.
“That combination hasn’t really existed since the original Populous, Black & White, and Dungeon Keeper. It’s not as if many people have done a Populous. It’s amazing to me. There’s been some nods to Populous, but nobody has done landscape changing.”
“When you rip your fingers on the screen and you tear the landscape apart with your physical hands, it just feels amazing, man,” he added.
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