Creator Chris Roberts confident of project’s aims
Star Citizen creator Chris Roberts has said that the PC exclusive space sim will be able to compete with any AAA game, according to an interview GamesIndustry International.
Roberts said, “I’m confident now that we’ll be able to compete with any AAA game out there. I can’t do what I did with Freelancer, or what id did with RAGE, and take five years to release it. At that point, the moment in time will be gone. But in two years, it will be pretty great.”
Star Citizen is being developed on Crytek’s CryEngine 3, which will allow for detailed assets in the game. Because Star Citizen is set in space, the ships will be able to be highly detailed, as the environment itself won’t require much work.
Roberts added, “You don’t have to spend any of your processing time or GPU time on rendering the environment, because the environment is mostly empty – it’s space. There’ll be a few nebulae up in the background, but that’s nothing compared to what they have to do in, say, Crysis 3, where they’re rendering New York with vegetation.
“Instead, we can focus an extreme amount of detail on specific objects, so the ship and the character flying it. They have such huge poly counts because I don’t need to worry about rendering a whole city collapsing. Each blade of grass doesn’t have a lot of polys, but there are thousands of them. I’m always a bit puzzled that someone hasn’t tried something like this on the current generation [consoles], because you could do something pretty awesome looking. Battlefield 3 does a lot of work to have a destructible environment,” Roberts added.
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