Build, vote, shoot; Gunscape coming to all traditional gaming platforms
Currently in Early Access on Steam, Gunscape has recently been given a release window across all traditional gaming platforms by developer Blowfish Studios.
For those unaware, Gunscape is a combination of world building and FPS mechanics (an “FPS construction kit” according to Blowfish). The core idea behind Gunscape is to provide players with a way to create and share their own solo and multiplayer FPS levels with the rest of the Gunscape community (across all platforms) using a wide array of familiar assets and items.
On the Gunscape site, Blowfish said, “In the days of Doom and Build engine games level editors were simple enough that it didn’t take long to learn how to create a whole new adventure for the player. The truly skilled could create impressive feats of architecture, but the rest of us could still create enjoyable challenges thanks to tightly-designed game engines that focused on making the core gameplay pure fun.”
The developer intends to bring that same type of player/builder relationship to Gunscape. World building will use similar block-placing mechanics as have been seen in Minecraft. Level options are organised into theme sets that include basic world building blocks, player models and enemies, traps, props, weapons, and other thematic enhancers.
Once built, player-made levels can be shared with the rest of the Gunscape population across all consoles and PC, voted on, and played. The promise of user-generated content means that Gunscape will potentially always have new content for as long as its community remains.
Gunscape is currently in Steam Early Access and is planned for full release on Xbox One and PC platforms on September 9 to be followed on PS4 and Wii U in Q1 2016.