Analysis: Is crowd power raising dev accountability?
Editorial: Remembering Nintendo Power
Analysis: Could devs do more to curb harassment?
Analysis: Are deadlines ruining gaming?
Analysis: Do virtual currencies need regulation?
2K Games boss Christoph Hartmann says games need a leap in graphical quality to engage the audience's emotions. James Gardiner disagrees.
This week we talk about creativity in games, settle the score between Richard and Marc in our Minecraft battle arena, and fail at the new Left 4 Dead 2 DLC.
In failure, you find a new lesson. The same can be said for Sam with his tribulations in DayZ. Check out his tips for survival so maybe you'll last a few minutes longer out there.
Every once in a while a franchise will throw out a curveball with a spin-off title that is such a departure from what is expected, it is hard to believe that the two titles share the same name.
New and exciting things are happening all the time in the indie world of gaming. Check out what's fresh from Desura this month!
Nate's opening up on his frustrations with the AAA Conundrum. Company bigwigs don't seem to get what really makes a game great, or so he says.
In P2R's weekly column of exploring the wonder of gaming, Chris Root dives into the underworld with Sly Cooper and brings us his rendition of a thief's life.
A lack of innovation, thin content and an outdated payment model are just some of the problems with BioWare's MMO. Sean Knight reports.
Sean, Richard, and Sam discuss the Ubisoft DRM policy and how SWTOR going free to play will affect the future of MMOs.
Jason is wondering about the draw of mobile and casual games. Who wants to obey traffic laws in a video game anyways?!