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I can see it like it was yesterday. Walking into the local arcade, I would search out potential machines to slide my precious metallic currency into. Five minutes would pass by before I finally settled on a certain part of this arcade: the fighting game cabinets. Luckily, I was the first one to jump on Marvel vs. Capcom. I had made it halfway through the arcade mode when a challenger appeared.
Thinking that because I made it pretty far into the arcade mode, I had a chance to win this match-up with this mystery kid from parts unknown. Seven minutes and $5 in invaluable quarters later, I went back home with a tear in my eye from the beating I had just taken. Now all these years later, I can relive how bad I am with a couple of games that I never got a chance to play with Darkstalkers Resurrection.
Iron Galaxy once again is in charge of bringing some classic Capcom fighting games, in the form of Night Warriors: Darkstalker’s Revenge and Darkstalkers 3, to current gen consoles. I started my venture into unknown territory in the series with Night Warriors: Darkstalkers’ Revenge. Already the amazing title made me excited to jump into action. What immediately struck me was how slow everything seemed to be in terms of on screen action. Since I am used to faster movement and overall speed in more current fighting games, Night Warriors gave me too much time to think about what move I wanted to make next – which led me to second-guessing myself and reacting too late.
The Turbo speed option at the character select screen helped with this issue a little. Still, it never felt quite fast enough for me.
Darkstalkers 3, on the other hand, was just the right amount of fast-paced action I was accustomed to in these types of games. I gravitated towards B.B. Hood as my character of choice. Land mines, rocket launchers, molotov cocktails and uzis? That is my kind of fighter! With Darkstalkers 3 feeling more my speed, learning to pull off basic and intermediate combos felt like I was doing better than expected. This built up my confidence high enough that I felt I was ready for a new challenger.
Wanting to redeem my childhood failure at the arcade, I went on a search for an opponent in multiplayer. In a 30 minute span, I managed to play just two matches. The long waiting times could have been because that I was playing Darkstalkers Resurrection the day after it had been released on XBLA. It took about another five minutes to realize that a message in the top right corner of my screen was telling me something important about my NAT. Changing these settings helped me find more opponents without really noticeable lag in using less than ideal network settings.
By the way, redemption was out of my reach in multiplayer. I was the victor of just one match out of five. At least I didn’t have to suffer humiliation in front of my foes. If they could only see the tears welling up in my eyes as I went back to Arcade mode to take out my frustration on the hapless game AI.
At least Iron Galaxy made it easy for me to switch back and forth between the two titles in Darkstalkers Resurrection since load times are very minimal. This might be something most won’t care about, but I really liked how Darkstalkers Resurrection remembered the last location on the menu you were hovering over when changing titles. This makes the collection seem more in unity of each other rather than two separate executables wrapped in an all-encompassing container.
Just like the other fighting game titles Iron Galaxy worked on, all the familiar modes are here; arcade, multiplayer, training and challenge mode. Collectibles are also included in the form of unlockables by completing tasks that will net you points that in turn can be spent on the unlockables. Yeah, they end up being ending cinematics or artwork of each character but what else can you really use as unlockables besides new colors or outfits without treading into DLC territory?
Although I didn’t redeem my childhood failure, Capcom managed to introduce me to some classic fighting games that I feel most haven’t had a chance to enjoy, but can do so now. Even though Darkstalkers Resurrection may not get as much playtime as other fighting game titles in Capcom’s stable, experiencing some history in the genre as well as having another option to choose from is always great for everyone.
Review copy supplied
Tested on 360